An atmosphere is the most emotional sound in an electronic track. It can make the listener feel unstable, stressed and afraid, or stable and happy. This short lesson preview shows the two tools KOOROW uses to get there: sound design that keeps evolving across every long note in Serum 2, and music theory, meaning which intervals you choose and how you spread a chord across your instruments.

This video is an English-dubbed preview of the full “Feelings & Atmos” lesson in Koorow Premium, with on-screen English captions. It builds on the previous theory lesson about intervals.

The two ideas

  • Movement: an atmospheric note is long, so the sound must keep evolving for its whole length.
  • Emotion: intervals carry feelings. Choose them on purpose and spread the chord notes across your instruments.

Why atmospheric sounds need movement

In KOOROW’s YouTube videos about atmospheres, he keeps coming back to one point: make your sound progressive, meaning it should change while you are holding the notes.

Calm sounds like atmospheres create the space of the track. Each note is long and stays in the track for a long time. It is not like a lead that hits fast and rhythmically and does call and response with another lead. For that reason, the sound you design has to keep evolving and changing its texture throughout the entire note. If it stays the same, a long note quickly becomes boring.

Wavetable position: the easiest way to evolve

What could be better for this than a wavetable? Serum 2’s wavetable position knob gives you two kinds of movement:

Modulate that position slowly across the length of a note and the atmosphere keeps changing character while it plays.

For a full practical example, the darkpsy pad lesson moves the wavetable position with a slow, free-running LFO and adds Sync warp on top.

Intervals and emotion

The second part is about creating specific emotions. Here is how KOOROW describes the feeling of each interval:

Interval Feeling
Minor second Scary
Major second Unstable, a bit stressful, though not as scary as the minor second
Third Generally pleasant, a bit happier
Perfect fifth Very happy
Sixth Pleasant
Seventh Unpleasant, stressful

A full video on how to write harmony for your track is planned.

Spread the chord across your instruments

When you choose a chord with four or five voices, those voices are not all meant to be played by one atmosphere. Distribute them among your instruments:

When a four- or five-voice chord is spread out like this, the track really starts to become something cool.

Harmonic pacing: tension and resolution

Don’t just stick with a simple four-bar loop. And don’t write notes as one chord for one bar, then the next chord for the next bar. It gets boring quickly. Played once, that pattern is fine. Played twice, it becomes ridiculous.

Instead, keep chords long and let them stay in one state. The exception is a part of your track where you want to stress the sound twice and then return to a stable state. Tension, then resolution.

Movement and simultaneity

There are two ways to use intervals:

  1. Simultaneity: play the notes together to form a chord.
  2. Movement: go from one note to another across a specific interval, and that interval conveys the emotion. In the video KOOROW moves from B to D.

Use both. That is where emotions emerge, especially on pads and atmospheric sounds like the one in this preview.

Quick checklist for your next atmosphere

The full lesson continues with the complete pad example in Serum 2 and how these interval choices sound in a real track. It is available to Koorow Premium members on Telegram.

Watch the full Feelings & Atmos lesson

This preview is part of Koorow Premium: weekly lessons on sound design and music theory, project breakdowns, presets and feedback on your tracks. Ask about membership on Telegram.